Behavior actions for controlling timelines

Include the following actions in behaviors and attach them to a link, button, or another object to control timelines. To create interesting effects, you can place behaviors containing these actions in the Behavior channel. For example, you can make a timeline stop itself.

See also Behaviors overview.

Go To Timeline Frame causes the timeline to jump to a certain frame.

Play Timeline plays a timeline from the first frame. The Autoplay check box in the Timeline window executes the Play Timeline action when the page loads.

Stop Timeline stops a timeline.